Cite Them Right 11th edition - Harvard

Lupiani, I. (2025) Procedural Content Generation for Games : Automate 3 D Asset and Environment Creation with Blender Python and Geometry Nodes [cd]. 1 st ed. 2025. Berkeley, CA: Apress. doi:10.1007/979-8-8688-1787-8.

Chicago Manual of Style 17th edition (full note)

Lupiani, Isabel. Procedural Content Generation for Games : Automate 3 D Asset and Environment Creation with Blender Python and Geometry Nodes. Cd. 1 st ed. 2025. Berkeley, CA: Apress, [2025?], Berkeley, CA: Apress, [2025?]. https://doi.org/10.1007/979-8-8688-1787-8.

American Psychological Association 7th edition

Lupiani, I. (ca. 2025). Procedural Content Generation for Games : Automate 3 D Asset and Environment Creation with Blender Python and Geometry Nodes (1 st ed. 2025) [Cd]. Apress. https://doi.org/10.1007/979-8-8688-1787-8

Modern Language Association 9th edition

Lupiani, I. Procedural Content Generation for Games : Automate 3 D Asset and Environment Creation with Blender Python and Geometry Nodes. 1 st ed. 2025, cd, Apress, 2025, https://doi.org/10.1007/979-8-8688-1787-8.

ISO-690 (author-date, Deutsch)

LUPIANI, Isabel, 2025. Procedural Content Generation for Games : Automate 3 D Asset and Environment Creation with Blender Python and Geometry Nodes. 1 st ed. 2025. Berkeley, CA: Apress. ISBN 9798868817878

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.