Treffer: Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning

Title:
Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning
Language:
English
Authors:
Ng, Oi-Lam (ORCID 0000-0003-3736-7845), Leung, Allen, Ye, Huiyan
Source:
ZDM: Mathematics Education. 2023 55(7):1315-1329.
Availability:
Springer. Available from: Springer Nature. One New York Plaza, Suite 4600, New York, NY 10004. Tel: 800-777-4643; Tel: 212-460-1500; Fax: 212-460-1700; e-mail: customerservice@springernature.com; Web site: https://link.springer.com/
Peer Reviewed:
Y
Page Count:
15
Publication Date:
2023
Document Type:
Fachzeitschrift Journal Articles<br />Reports - Research
Education Level:
Junior High Schools
Middle Schools
Secondary Education
DOI:
10.1007/s11858-023-01509-z
ISSN:
1863-9690
1863-9704
Entry Date:
2023
Accession Number:
EJ1399941
Database:
ERIC

Weitere Informationen

Programming is an interdisciplinary practice with applications in both mathematics and computer science. Mathematics concerns rigor, abstraction, and generalization. Computer science predominantly concerns efficiency, concreteness, and physicality. This makes programming a medium for problem solving that mediates between mathematics and computer science in intriguing ways. Behind programming practices is computational thinking (CT), a mode of thinking involved in formulating and solving problems so that the solutions could be represented and carried out by computing means. In this paper, CT is seen as a boundary object connecting mathematics and computer science in a school problem-solving context. In particular, we examine and analyse middle school students' work upon engaging in mathematical problem solving-in a programming environment, taking CT as a boundary object embedded in the block-based programming environment, Scratch. The analysis is guided by observing boundary crossing features of CT in the students' artefacts produced in Scratch while solving mathematical problems related to symmetry and arithmetic sequence. The findings of this study open up new dimensions to explore CT as a boundary object in integrated STEM pedagogy.

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