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Showing 61 - 80 of 143

62

Beginning C++ Game Programming : Learn C++ From Scratch and Get Started Building Your Very Own Games
John Horton ; John Horton

C++ (Computer program la... Video games--Programming
E-Book
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63

OpenGL – Build High Performance Graphics
Muhammad Mobeen Movania ; David Wolff ; Raymond C. H. Lo ; et al.

Computer graphics
E-Book
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64

OpenGL : A Primer
Edward Angel ; Edward Angel

E-Book
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65

Real-Time 3D Graphics with WebGL 2 : Build Interactive 3D Applications with JavaScript and WebGL 2 (OpenGL ES 3.0)
Farhad Ghayour ; Diego Cantor ; Farhad Ghayour ; et al.

WebGL (Computer program... JavaScript (Computer pro... Computer graphics Three-dimensional modeli...
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67

Introduction to Computer Graphics
Karsten Lehn ; Merijam Gotzes ; Frank Klawonn ; et al.

Computer graphics Computer science Programming languages (E... Computer programming
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69

Curves.
Elias, Rimon
Digital Media: A Problem-solving Approach for Computer Graphics; 2014, p199-294, 96p

Book
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70

Beginning Android Games Development : From Beginner to Pro
Ted Hagos ; Mario Zechner ; J.F. DiMarzio ; et al.

Java (Computer program l... Mobile computing Video games--Programming
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71

OpenGL Shading Language
Randi J. Rost ; Bill Licea-Kane ; Dan Ginsburg ; et al.

Computer graphics
E-Book
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73

Learning Cocos2D : A Hands-On Guide to Building IOS Games with Cocos2D, Box2D, and Chipmunk
Rod Strougo ; Ray Wenderlich ; Rod Strougo ; et al.

iPhone (Smartphone)--Pro... iPad (Computer)--Program... Video games--Programming
E-Book
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74

Beginning Android Games
Mario Zechner ; J. F. DiMarzio ; Robert Green ; et al.

Mobile games Computer science Application software--De... Open source software Computer programming
E-Book
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75

Essential Mathematics for Games and Interactive Applications : A Programmer's Guide
James M. Van Verth ; Lars M. Bishop ; James M. Van Verth ; et al.

Video games--Programming
E-Book
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76

Vulkan Cookbook : Work Through Recipes to Unlock the Full Potential of the Next Generation Graphics API—Vulkan
Pawel Lapinski ; Pawel Lapinski

Three-dimensional modeli... Three-dimensional imagin... Computer graphics
E-Book
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77

Mastering C++ Game Development : Create Professional and Realistic 3D Games Using C++ 17
Mickey Macdonald ; Mickey Macdonald

Video games--Programming C++ (Computer program la...
E-Book
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78

Beginning IOS 6 Development : Exploring the IOS SDK
David Mark ; Jack Nutting ; Jeff LaMarche ; et al.

Application software--De... iPhone (Smartphone)--Pro... iPad (Computer)--Program... iPod touch (Digital musi...
E-Book
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79

OpenCL in Action : How to Accelerate Graphics and Computations
Matthew Scarpino ; Matthew Scarpino

OpenCL (Computer program... Parallel programming (Co...
E-Book
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80

Beginning iOS 5 development: exploring the iOS SDK
IOS 5 development

Mark, Dave. ; Nutting, Jack. ; LaMarche, Jeff. ; et al.

iOS (Electronic resource... iPhone (Smartphone) -- P... iPad (Computer) -- Progr... iPod touch (Digital musi... Application software --... Mobile computing -- Prog...
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