Treffer: OpenGL Development Cookbook : OpenGL Brings an Added Dimension to Your Graphics by Utilizing the Remarkable Power of Modern GPUs. This Straight-talking Cookbook Is Perfect for Intermediate C++ Programmers Who Want to Exploit the Full Potential of OpenGL.
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OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.Key FeaturesExplores current graphics programming techniques including GPU-based methods from the outlook of modern OpenGL 3.3Includes GPU-based volume rendering algorithmsDiscover how to employ GPU-based path and ray tracingCreate 3D mesh formats and skeletal animation with GPU skinningExplore graphics elements including lights and shadows in an easy to understand mannerBook DescriptionOpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.What you will learnCreate an OpenGL 3.3 rendering contextGet to grips with camera-based viewing and object picking techniquesLearn off-screen rendering and environment mapping techniques to render mirrorsDiscover shadow mapping techniques, including variance shadow mappingImplement a particle system using shadersLearn about GPU-based methods for global illumination using spherical harmonics and SSAOUnderstand translucent geometry and order independent transparency using dual depth peelingExplore GPU-based volumetric lighting using half angle slicing and physically based simulation on the GPU using transform feedbackWho this book is forOpenGL Development Cookbook is geared toward intermediate OpenGL programmers to take you to the next level and create amazing OpenGL graphics in your applications.