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61

OpenCL Programming Guide
Aaftab Munshi ; Benedict Gaster ; Timothy G. Mattson ; et al.

OpenCL (Computer program...
E-Book
62

Hands-On Game Development with WebAssembly : Learn WebAssembly C++ Programming by Building a Retro Space Game
Rick Battagline ; Rick Battagline

Web applications C++ (Computer program la... Web (Game)
E-Book
64

MuPAD Tutorial
Creutzig, Christopher, author. ; Oevel, Walter, author. ; Creutzig, Christopher, author.

Visualization. Mathematics. Computer software. Engineering mathematics. Management information s... Appl.Mathematics/Computa...
Buch
66

C# Game Programming: For Serious Game Creation
Daniel Schuller ; Daniel Schuller

Video games--Programming C# (Computer program lan...
E-Book
67

Mastering Android NDK : Master the Skills You Need to Develop Portable, Highly-functional Android Applications Using NDK
Sergey Kosarevsky ; Viktor Latypov ; Sergey Kosarevsky ; et al.

Mobile apps--Development
E-Book
68

IOS Game Development Cookbook
Jonathon Manning ; Paris Buttfield-Addison ; Jonathon Manning ; et al.

Video games--Programming iPhone (Smartphone)--Pro...
E-Book
69

An Efficiency Analysis of Augmented Reality Marker Recognition Algorithm
Kurpytė Dovilė ; Navakauskas Dalius
Electrical, Control and Communication Engineering, Vol 5, Iss 1, Pp 54-60 (2014)

computers and informatio... computational efficiency augmented reality image recognition open source software Electrical engineering....
Fachzeitschrift
70

Core Animation : Simplified Animation Techniques for Mac and IPhone Development
Marcus Zarra ; Matt Long ; Marcus Zarra ; et al.

Core Animation (Graphics... Mac OS iPhone OS Computer animation Application program inte...
E-Book
71

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74

Compiler support for general-purpose computation on GPUs
Lin, Yu-Te ; Chen, Peng-Sheng
The Journal of Supercomputing. Oct, 2009, Vol. 50 Issue 1, p78, 20 p.

Fachzeitschrift
75

CHAPTER 6: VR PROGRAMMING.
Burdea, Grigore C. ; Coiffet, Philippe
Virtual Reality Technology. 2003 2nd Edition, p210-242. 33p.

COMPUTER programming COMPUTER software COMPUTER simulation VIRTUAL reality
Buch
76

Fast GPU-Based CT Reconstruction using the Common Unified Device Architecture (CUDA)
Scherl, Holger ; Keck, Benjamin ; Kowarschik, Markus ; et al.
2007 IEEE Nuclear Science Symposium Conference Record Nuclear Science Symposium Conference Record, 2007. NSS '07. IEEE. 6:4464-4466 Oct, 2007

Konferenz
77

qwViz: Visualisation of quantum walks on graphs
Berry, Scott D. ; Bourke, Paul ; Wang, Jingbo B.
Computer Physics Communications. Oct2011, Vol. 182 Issue 10, p2295-2302. 8p.

QUANTUM theory GRAPH theory COMPUTER software DISTRIBUTION (Probabilit... GRAPHIC methods XML (Extensible Markup L...
Zeitschrift
78

CodeRunnerGL - An Interactive Web-Based Tool for Computer Graphics Teaching and Assessment
Wunsche, Burkhard C. ; Huang, Edward ; Shaw, Lindsay ; et al.
2019 International Conference on Electronics, Information, and Communication (ICEIC) Electronics, Information, and Communication (ICEIC), 2019 International Conference on. :1-7 Jan, 2019

Konferenz
79

Designing graphics programming interfaces for mobile devices
Pulli, K. ; Aarnio, T. ; Roimela, K. ; et al.
IEEE Computer Graphics and Applications IEEE Comput. Grap. Appl. Computer Graphics and Applications, IEEE. 25(6):66-75 Jan, 2005

Fachzeitschrift
80

Customising graphics applications: techniques and programming interface
Styles, H. ; Luk, W.
Proceedings 2000 IEEE Symposium on Field-Programmable Custom Computing Machines (Cat. No.PR00871) Field-programmable custom computing machines Field-Programmable Custom Computing Machines, 2000 IEEE Symposium on. :77-87 2000

Konferenz

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