Treffer: CHAPTER 6: VR PROGRAMMING.

Title:
CHAPTER 6: VR PROGRAMMING.
Source:
Virtual Reality Technology. 2003 2nd Edition, p210-242. 33p.
Database:
Academic Search Index

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An authoring environment is an application programming interface-based method of creating a virtual world. A run-time environment subsequently allows the user's real-time interaction with the authored world. For maximum programming flexibility authoring can be done with low-level graphics languages, such as OpenGL. This is a trial-and-error iterative process that require skill and time. The scene graph represents a tree structure, with nodes connected by branches. The topmost node in the hierarchy is the root, which is the parent node to the whole graph.