Ahmed, I., Schroeder, U., Giesl, J. und Brocker, A. (2022) Identifying a gamification approach for a Python programming course for novices using Jupyter an an example [cd]. Aachen: Universitätsbibliothek der RWTH Aachen. doi:10.18154/RWTH-2022-08891.
Chicago Manual of Style 17th edition (full note)Ahmed, Ifthekar, Ulrik Schroeder, Jürgen Giesl, und Annabell Brocker. Identifying a gamification approach for a Python programming course for novices using Jupyter an an example. Cd. Aachen: Universitätsbibliothek der RWTH Aachen, [2022?], Aachen: Universitätsbibliothek der RWTH Aachen, [2022?]. https://doi.org/10.18154/RWTH-2022-08891.
American Psychological Association 7th editionAhmed, I., Schroeder, U., Giesl, J., & Brocker, A. (ca. 2022). Identifying a gamification approach for a Python programming course for novices using Jupyter an an example [Cd]. Universitätsbibliothek der RWTH Aachen. https://doi.org/10.18154/RWTH-2022-08891
Modern Language Association 9th editionAhmed, I., U. Schroeder, J. Giesl, und A. Brocker. Identifying a gamification approach for a Python programming course for novices using Jupyter an an example. cd, Universitätsbibliothek der RWTH Aachen, 2022, https://doi.org/10.18154/RWTH-2022-08891.
ISO-690 (author-date, Deutsch)AHMED, Ifthekar, Ulrik SCHROEDER, Jürgen GIESL und Annabell BROCKER, 2022. Identifying a gamification approach for a Python programming course for novices using Jupyter an an example. Aachen: Universitätsbibliothek der RWTH Aachen