Fischer, P., Kastenmüller, A. und Greitemeyer, T. (2009) „Media violence and the self: the impact of personalized gaming characters in aggressive video games on aggressive behavior“, Journal of Experimental Social Psychology, (46 (2009) 1 ; 192-195), S. 46 (2009) 1 ; 192-195. doi:10.1016/j.jesp.2009.06.010.
Chicago Manual of Style 17th edition (full note)Fischer, Peter, Andreas Kastenmüller, und Tobias Greitemeyer. „Media violence and the self: the impact of personalized gaming characters in aggressive video games on aggressive behavior“. Electronic. Journal of Experimental Social Psychology, Nr. 46 (2009) 1 ; 192-195 ([2009?]): 46 (2009) 1 ; 192-195. https://doi.org/10.1016/j.jesp.2009.06.010.
American Psychological Association 7th editionFischer, P., Kastenmüller, A., & Greitemeyer, T. (ca. 2009). Media violence and the self: the impact of personalized gaming characters in aggressive video games on aggressive behavior [Electronic]. Journal of Experimental Social Psychology, 46 (2009) 1 ; 192-195, 46 (2009) 1 ; 192-195. https://doi.org/10.1016/j.jesp.2009.06.010
Modern Language Association 9th editionFischer, P., A. Kastenmüller, und T. Greitemeyer. „Media violence and the self: the impact of personalized gaming characters in aggressive video games on aggressive behavior“. Journal of Experimental Social Psychology, electronic, Nr. 46 (2009) 1 ; 192-195, SSOAR, 2009, S. 46 (2009) 1 ; 192-195, https://doi.org/10.1016/j.jesp.2009.06.010.
ISO-690 (author-date, Deutsch)FISCHER, Peter, Andreas KASTENMÜLLER und Tobias GREITEMEYER, 2009. Media violence and the self: the impact of personalized gaming characters in aggressive video games on aggressive behavior. Journal of Experimental Social Psychology. 2009. Nr. 46 (2009) 1 ; 192-195, S. 46 (2009) 1 ; 192-195. DOI 10.1016/j.jesp.2009.06.010