Lihui Sun und Junjie Liu (2024) „Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender“, Journal of Educational Computing Research, 62(3), S. 846-874. doi:10.1177/07356331231225269.
Chicago Manual of Style 17th edition (full note)Lihui Sun, und Junjie Liu. „Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender“. Journal of Educational Computing Research 62, Nr. 3 (1. Juni 2024): 846-74. https://doi.org/10.1177/07356331231225269.
American Psychological Association 7th editionLihui Sun, & Junjie Liu. (2024). Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research, 62(3), 846-874. https://doi.org/10.1177/07356331231225269
Modern Language Association 9th editionLihui Sun, und Junjie Liu. „Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender“. Journal of Educational Computing Research, Bd. 62, Nr. 3, Juni 2024, S. 846-74, https://doi.org/10.1177/07356331231225269.
ISO-690 (author-date, Deutsch)LIHUI SUN und JUNJIE LIU, 2024. Effects of Gamified Python Programming on Primary School Students’ Computational Thinking Skills: A Differential Analysis of Gender. Journal of Educational Computing Research. 1 Juni 2024. Bd. 62, Nr. 3, S. 846-874. DOI 10.1177/07356331231225269