Cite Them Right 11th edition - Harvard

Hsiao, H.-S., Chen, J.-C., Chen, J.-H., Chien, Y.-H., Chang, C.-P. und Chung, G.-H. (2023) „A Study on the Effects of Using Gamification with the 6 E Model on High School Students’ Computer Programming Self-Efficacy, Io T Knowledge, Hands-On Skills, and Behavioral Patterns“, Educational Technology Research and Development, 71(4), S. 1821-1849. doi:10.1007/s11423-023-10216-1.

Chicago Manual of Style 17th edition (full note)

Hsiao, Hsien-Sheng, Jyun-Chen Chen, Jhen-Han Chen, Yu-Hung Chien, Chung-Pu Chang, und Guang-Han Chung. „A Study on the Effects of Using Gamification With the 6 E Model on High School Students’ Computer Programming Self-Efficacy, Io T Knowledge, Hands-On Skills, and Behavioral Patterns“. Educational Technology Research and Development 71, Nr. 4 (1. August 2023): 1821-49. https://doi.org/10.1007/s11423-023-10216-1.

American Psychological Association 7th edition

Hsiao, H.-S., Chen, J.-C., Chen, J.-H., Chien, Y.-H., Chang, C.-P., & Chung, G.-H. (2023). A Study on the Effects of Using Gamification with the 6 E Model on High School Students’ Computer Programming Self-Efficacy, Io T Knowledge, Hands-On Skills, and Behavioral Patterns. Educational Technology Research and Development, 71(4), 1821-1849. https://doi.org/10.1007/s11423-023-10216-1

Modern Language Association 9th edition

Hsiao, H.-S., J.-C. Chen, J.-H. Chen, Y.-H. Chien, C.-P. Chang, und G.-H. Chung. „A Study on the Effects of Using Gamification With the 6 E Model on High School Students’ Computer Programming Self-Efficacy, Io T Knowledge, Hands-On Skills, and Behavioral Patterns“. Educational Technology Research and Development, Bd. 71, Nr. 4, August 2023, S. 1821-49, https://doi.org/10.1007/s11423-023-10216-1.

ISO-690 (author-date, Deutsch)

HSIAO, Hsien-Sheng, Jyun-Chen CHEN, Jhen-Han CHEN, Yu-Hung CHIEN, Chung-Pu CHANG und Guang-Han CHUNG, 2023. A Study on the Effects of Using Gamification with the 6 E Model on High School Students’ Computer Programming Self-Efficacy, Io T Knowledge, Hands-On Skills, and Behavioral Patterns. Educational Technology Research and Development. 1 August 2023. Bd. 71, Nr. 4, S. 1821-1849. DOI 10.1007/s11423-023-10216-1

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.