Chen, Y., Keivanloo, I. und Roy, C.K. (2014) „Near-miss software clones in open source games: An empirical study“, in. doi:10.1109/CCECE.2014.6901018.
Chicago Manual of Style 17th edition (full note)Chen, Yaowen, Iman Keivanloo, und Chanchal K. Roy. „Near-Miss Software Clones in Open Source Games: An Empirical Study“. In . https://doi.org/10.1109/CCECE.2014.6901018.
American Psychological Association 7th editionChen, Y., Keivanloo, I., & Roy, C. K. (2014, Mai 1). Near-miss software clones in open source games: An empirical study. https://doi.org/10.1109/CCECE.2014.6901018
Modern Language Association 9th editionChen, Y., I. Keivanloo, und C. K. Roy. Near-Miss Software Clones in Open Source Games: An Empirical Study. 2014, https://doi.org/10.1109/CCECE.2014.6901018.
ISO-690 (author-date, Deutsch)CHEN, Yaowen, Iman KEIVANLOO und Chanchal K. ROY, 2014. Near-miss software clones in open source games: An empirical study. In: . 1 Mai 2014