Treffer: WebGL Beginner's Guide : If You're a JavaScript Developer Who Wants to Take the Plunge Into 3D Web Development, This Is the Perfect Primer. From a Basic Understanding of WebGL Structure to Creating Realistic 3D Scenes, Everything You Need Is Here.
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Key FeaturesDive headfirst into 3D web application development using WebGL and JavaScript.Each chapter is loaded with code examples and exercises that allow the reader to quickly learn the various concepts associated with 3D web developmentThe only software that the reader needs to run the examples is an HTML5 enabled modern web browser. No additional tools needed.A practical beginner's guide with a fast paced but friendly and engaging approach towards 3D web developmentBook DescriptionWebGL is a new web technology that brings hardware-accelerated 3D graphics to the browser without installing additional software. As WebGL is based on OpenGL and brings in a new concept of 3D graphics programming to web development, it may seem unfamiliar to even experienced Web developers.Packed with many examples, this book shows how WebGL can be easy to learn despite its unfriendly appearance. Each chapter addresses one of the important aspects of 3D graphics programming and presents different alternatives for its implementation. The topics are always associated with exercises that will allow the reader to put the concepts to the test in an immediate manner.WebGL Beginner's Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics, including drawing, color, texture, transformations, framebuffers, light, surfaces, geometry, and more. With each chapter, you will'level up'ù your 3D graphics programming skills. This book will become your trustworthy companion filled with the information required to develop cool-looking 3D web applications with WebGL and JavaScript.What you will learnUnderstand the structure of a WebGL applicationBuild and render 3D objects with WebGLLoad complex models using JSON and AJAXSet up a lighting model using shaders, physics of light reflection, and lighting strategiesCreate a camera and use it to move around a 3D sceneUse texturing, lighting and shading techniques to add greater realism to 3D scenesImplement selection of objects in a 3D scene with the mouseAdvanced techniques to create more visually complex and compelling scenesWho this book is forThis book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected.