Treffer: Building an Interactive, Three-dimensional Virtual World

Title:
Building an Interactive, Three-dimensional Virtual World
Authors:
Source:
Senior Scholar Papers
Publisher Information:
Digital Commons @ Colby
Publication Year:
2001
Collection:
Colby College: DigitalCommons@Colby
Document Type:
Fachzeitschrift text
File Description:
application/pdf
Language:
unknown
Relation:
https://digitalcommons.colby.edu/seniorscholars/274; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/viewcontent/Mazza2001.pdf; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/0/type/additional/viewcontent/Mazza_1.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/1/type/additional/viewcontent/Mazza_2.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/2/type/additional/viewcontent/Mazza_3.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/3/type/additional/viewcontent/Mazza_4.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/4/type/additional/viewcontent/Mazza_5.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/5/type/additional/viewcontent/Mazza_6.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/6/type/additional/viewcontent/Mazza_7.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/7/type/additional/viewcontent/Mazza_8.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/8/type/additional/viewcontent/Mazza_9.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/9/type/additional/viewcontent/Mazza_10.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/10/type/additional/viewcontent/Mazza_11.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/11/type/additional/viewcontent/Mazza_12.jpg; https://digitalcommons.colby.edu/context/seniorscholars/article/1273/filename/12/type/additional/viewcontent/Mazza_13.jpg
Accession Number:
edsbas.EE6B810F
Database:
BASE

Weitere Informationen

The movement of graphics and audio programming towards three dimensions is to better simulate the way we experience our world. In this project I looked to use methods for coming closer to such simulation via realistic graphics and sound combined with a natural interface. I did most of my work on a Dell OptiPlex with an 800 MHz Pentium III processor and an NVIDlA GeForce 256 AGP Plus graphics accelerator -high end products in the consumer market as of April 2000. For graphics, I used OpenGL [1], an open·source, multi-platform set of graphics libraries that is relatively easy to use, coded in C . The basic engine I first put together was a system to place objects in a scene and to navigate around the scene in real time. Once I accomplished this, I was able to investigate specific techniques for making parts of a scene more appealing.