Treffer: GPU-Based Techniques for Global Illumination Effects

Title:
GPU-Based Techniques for Global Illumination Effects
Publisher Information:
Morgan & Claypool Publishers
Publication Year:
2008
Collection:
CERN Document Server (CDS)
Subject Terms:
Document Type:
other/unknown material
Language:
English
Relation:
http://cds.cern.ch/record/1486462; oai:cds.cern.ch:1486462
Accession Number:
edsbas.E591811E
Database:
BASE

Weitere Informationen

This book presents techniques to render photo-realistic images by programming the Graphics Processing Unit (GPU). We discuss effects such as mirror reflections, refractions, caustics, diffuse or glossy indirect illumination, radiosity, single or multiple scattering in participating media, tone reproduction, glow, and depth of field. This book targets game developers, graphics programmers, and also students with some basic understanding of computer graphics algorithms, rendering APIs like Direct3D or OpenGL, and shader programming. In order to make this book self-contained, the most important c