Treffer: Scalable Interactive Volume Rendering Using Off-the-Shelf Components

Title:
Scalable Interactive Volume Rendering Using Off-the-Shelf Components
Contributors:
The Pennsylvania State University CiteSeerX Archives
Publication Year:
2001
Collection:
CiteSeerX
Document Type:
Fachzeitschrift text
File Description:
application/pdf
Language:
English
Rights:
Metadata may be used without restrictions as long as the oai identifier remains attached to it.
Accession Number:
edsbas.B70FF204
Database:
BASE

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This paper describes an application of a second generation implementation of the Sepia architecture (Sepia-2) to interactive volumetric visualization of large rectilinear scalar fields. By employing pipelined associative blending operators in a sort-last configuration a demonstration system with 8 rendering computers sustains 24 to 28 frames per second while interactively rendering large data volumes (1024x256x256 voxels, and 512x512x512 voxels). We believe interactive performance at these frame rates and data sizes is unprecedented. We also believe these results can be extended to other types of structured and unstructured grids and a variety of GL rendering techniques including surface rendering and shadow mapping. We show how to extend our single-stage crossbar demonstration system to multi-stage networks in order to support much larger data sizes and higher image resolutions. This requires solving a dynamic mapping problem for a class of blending operators that includes Porter-Duff compositing operators. CR Categories: C.2.4 [Computer Systems Organization]: Computer-Communication Networks---Distributed Systems; C.2.5 [Computer Systems Organization]: Computer-Communication Networks---Local and Wide Area Networks; C.5.1 [Computer System Implementation]: Large and Medium ("Mainframe") Computers---Super Computers; D.1.3 [Software]: Programming Techniques---Concurrent Programming; I.3.1 [Computing Methodologies ]: Computer Graphics---Hardware Architecture; I.3.2 [Computing Methodologies]: Computer Graphics---Graphics Systems; I.3.3 [Computing Methodologies]: Computer Graphics--- Picture/Image Generation; I.3.7 [Computing Methodologies]: Computer Graphics---Three-Dimensional Graphics and Realism Keywords: sort-last, parallel, cluster, shear-warp, volume rendering, ray-c.