Treffer: Workshop 'Business Programming' - Kritische Erfolgsfaktoren um von Null weg portable GUIs programmieren in 4 Stunden ; Workshop “Business Programming” - Critical Factors from Zero to Portable GUI Programming in 4 Hours

Title:
Workshop 'Business Programming' - Kritische Erfolgsfaktoren um von Null weg portable GUIs programmieren in 4 Stunden ; Workshop “Business Programming” - Critical Factors from Zero to Portable GUI Programming in 4 Hours
Source:
Flatscher, R G 2023, Workshop “Business Programming” - Critical Factors from Zero to Portable GUI Programming in 4 Hours. in Proceedings of 2023 IEEE 35th International Conference on Software Engineering Education and Training (CSEE &T) : 7-9 August 2023, Tokyo, Japan. IEEE Computer Society Conference Publishing Services, Danvers, MA, pp. 201-201, 2023 IEEE 35th International Conference on Software Engineering Education and Training (CSEE &T), Tokyo, Japan, 7/08/23. https://doi.org/10.1109/CSEET58097.2023.00047
Publisher Information:
IEEE Computer Society Conference Publishing Services
Publication Year:
2023
Document Type:
Fachzeitschrift article in journal/newspaper
File Description:
text/html
Language:
English
Relation:
info:eu-repo/semantics/altIdentifier/isbn/979-8-3503-2203-3
DOI:
10.1109/CSEET58097.2023.00047
Rights:
info:eu-repo/semantics/closedAccess ; http://creativecommons.org/licenses/by-sa/4.0/
Accession Number:
edsbas.6028DBD1
Database:
BASE

Weitere Informationen

At the Vienna University of Economics and Business Administration, Bachelor students can learn programming from scratch and are thus able to create portable GUI programs for Windows, MacOS and Linux in just one semester. This is possible within 60 hours (4 hours per week) of class attendance ("contact hours") and a total learning load of 200 hours, which corresponds to 8 ECTS (European Credit Transfer System) points. Several critical success factors make this possible, including the course objectives, the course structure, the pedagogical principles, and finally the programming language used. This workshop shares experiences and insights from a 35-year evolution of the programming class. Attendees will be able to understand key aspects of the course that they can apply to their own teaching. In addition, in the spirit of open education, all slides and nutshell examples are freely available and will be presented briefly such that attendees can adapt them for their own courses. Part 1 - Course Objectives (object-oriented programming, addressing Windows and MS Office, creating portable GUIs, Internet/Sockets, OpenOffice/LibreOffice, .) - Course Structure (number of installments, teaching load, organization, .) - Other Factors (programming language, Pareto principle, pair-programming, .) Part 2 - "Business Programming 1 (BP1)": Programming Concepts (with Rexx and ooRexx) - "Business Programming 2 (BP2)": Java Bridge for portable GUIs and more (BSF4ooRexx) Part 3 - Overview of freely available slides for adaptation - Identifying critical installments within slides - Onboarding (first installment) - Messaging and Object-Orientation (third installment) - COM/OLE for Windows Applications (fifth installment) - Java and BSF4ooRexx (eight installment) Part 4 ("hands-on" - Bring Your Laptop!) - Installation of the needed free and open-source software (multiplatform) - Installation of IntelliJ (Community or Ultimate) as a development environment - Running nutshell examples from critical installments (third, fifth, eight) ...