Treffer: Comparison of GPU computing methodologies for safety-critical systems: an avionics case study

Title:
Comparison of GPU computing methodologies for safety-critical systems: an avionics case study
Contributors:
Barcelona Supercomputing Center, Universitat Politècnica de Catalunya. CAP - Grup de Computació d'Altes Prestacions
Publisher Information:
IEEE
Publication Year:
2021
Collection:
Universitat Politècnica de Catalunya, BarcelonaTech: UPCommons - Global access to UPC knowledge
Document Type:
Konferenz conference object
File Description:
2 p.; application/pdf
Language:
English
Relation:
https://ieeexplore.ieee.org/document/9474060; info:eu-repo/grantAgreement/AEI/Plan Estatal de Investigación Científica y Técnica y de Innovación 2017-2020/PID2019-107255GB-C22/ES/UPC-COMPUTACION DE ALTAS PRESTACIONES VIII/; https://hdl.handle.net/2117/348962
DOI:
10.23919/DATE51398.2021.9474060
Rights:
Open Access
Accession Number:
edsbas.53678244
Database:
BASE

Weitere Informationen

Introducing advanced functionalities in safety-critical systems requires using more powerful architectures such as GPUs. However software in safety-critical industries is subject to functional certification, which cannot be achieved using standard GPU programming languages such as CUDA and OpenCL. Fortunately, GPUs are already used in certified critical systems for display tasks, using safety-certified solutions such as OpenGL SC 2.0. In this paper, we compare two state-of-the art graphics-based methodologies, OpenGL SC 2.0 and Brook Auto/BRASIL for the implementation of a prototype avionics case study. We evaluate both methods on a realistic industrial setup, composed by an avionics-grade GPU and a safety-certified GPU driver in terms of development metrics and performance, showing their feasibility. ; This work was funded by the Airbus TANIA-GPU Project ADS (E/200). It was also partially supported by the Spanish Ministry of Economy and Competitiveness under grants PID2019-107255GB and FJCI-2017-34095 and HiPEAC. ; Peer Reviewed ; Postprint (author's final draft)