Treffer: Advanced Real-Time Rendering

Title:
Advanced Real-Time Rendering
Contributors:
The Pennsylvania State University CiteSeerX Archives
Publication Year:
2006
Collection:
CiteSeerX
Document Type:
Fachzeitschrift text
File Description:
application/pdf
Language:
English
Rights:
Metadata may be used without restrictions as long as the oai identifier remains attached to it.
Accession Number:
edsbas.23A8ECEA
Database:
BASE

Weitere Informationen

Advances in real-time graphics research and the increasing power of mainstream GPUs has generated an explosion of innovative algorithms suitable for rendering complex virtual worlds at interactive rates. This course will focus on recent innovations in realtime rendering algorithms used in shipping commercial games and high end graphics demos. Many of these techniques are derived from academic work which has been presented at SIGGRAPH in the past and we seek to give back to the SIGGRAPH community by sharing what we have learned while deploying advanced real-time rendering techniques into the mainstream marketplace. Prerequisites This course is intended for graphics researchers, game developers and technical directors. Thorough knowledge of 3D image synthesis, computer graphics illumination models, the DirectX and OpenGL API Interface and high level shading languages and C/C++ programming are assumed. Topics Examples of practical real-time solutions to complex rendering problems