Cite Them Right 11th edition - Harvard

ZAMITH, M.P.M., CLUA, E.W.G., CONCI, A., MONTENEGRO, A., LEAL-TOLEDO, R.C.P., PAGLIOSA, P.A., VALENTE, L. und FEIJ, B. (2008) „A Game Loop Architecture for the GPU Used as a Math Coprocessor in Real-Time Applications.“, Computers in Entertainment, 6(3), S. 42:1-60. doi:10.1145/1394021.1394035.

Chicago Manual of Style 17th edition (full note)

ZAMITH, MARCELO P. M., ESTEBAN W. G. CLUA, AURA CONCI, ANSELMO MONTENEGRO, REGINA C. P. LEAL-TOLEDO, PAULO A. PAGLIOSA, LUIS VALENTE, und BRUNO FEIJ. „A Game Loop Architecture for the GPU Used As a Math Coprocessor in Real-Time Applications.“. Computers in Entertainment 6, Nr. 3 (1. Oktober 2008): 42:1-60. https://doi.org/10.1145/1394021.1394035.

American Psychological Association 7th edition

ZAMITH, M. P. M., CLUA, E. W. G., CONCI, A., MONTENEGRO, A., LEAL-TOLEDO, R. C. P., PAGLIOSA, P. A., VALENTE, L., & FEIJ, B. (2008). A Game Loop Architecture for the GPU Used as a Math Coprocessor in Real-Time Applications. Computers in Entertainment, 6(3), 42:1-60. https://doi.org/10.1145/1394021.1394035

Modern Language Association 9th edition

ZAMITH, M. P. M., E. W. G. CLUA, A. CONCI, A. MONTENEGRO, R. C. P. LEAL-TOLEDO, P. A. PAGLIOSA, L. VALENTE, und B. FEIJ. „A Game Loop Architecture for the GPU Used As a Math Coprocessor in Real-Time Applications.“. Computers in Entertainment, Bd. 6, Nr. 3, Oktober 2008, S. 42:1-60, https://doi.org/10.1145/1394021.1394035.

ISO-690 (author-date, Deutsch)

ZAMITH, MARCELO P. M., ESTEBAN W. G. CLUA, AURA CONCI, ANSELMO MONTENEGRO, REGINA C. P. LEAL-TOLEDO, PAULO A. PAGLIOSA, LUIS VALENTE und BRUNO FEIJ, 2008. A Game Loop Architecture for the GPU Used as a Math Coprocessor in Real-Time Applications. Computers in Entertainment. 1 Oktober 2008. Bd. 6, Nr. 3, S. 42:1-60. DOI 10.1145/1394021.1394035

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.