Treffer: Integrating 3D Scenes in Interactive Graphics Applications.
Weitere Informationen
Building and using tridimensional geometric models in computer applications imply great efforts in production software application. A model contains both complex geometry and properties such as color, lighting, texture, material. Unlike a 2D image, a tridimensional model brings with it a perfect precision. Today, 3D modeling software allow to build, view and modify models as if they were real objects. If one wants to view such models but in a different application context, other than modeling, the only solution remains the import and presentation of these models in the context of the main application. Thus, a primary objective of this article is to integrate the 3D scene built with specialized programs in graphical applications written in C++, C # and Java in a interactive, dynamic context using OpenGL and Java 3D. The choice of these programming languages has been determined by their market domination in the demand and supply of competences. The second objective is to provide interactivity with a 3D scene objects in a C++, C# or Java application context. The article also presents a solution for the deployment and integration of 3D Studio Max scenes in C# applications using OpenGL. [ABSTRACT FROM AUTHOR]
Copyright of Romanian Journal of Human - Computer Interaction is the property of Matrix Rom and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)