Treffer: Evolutionary Computing on Consumer Graphics Hardware.

Title:
Evolutionary Computing on Consumer Graphics Hardware.
Source:
IEEE Intelligent Systems; Mar/Apr2007, Vol. 22 Issue 2, p69-78, 10p
Database:
Complementary Index

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The article discusses evolutionary algorithms (EAs) as used in computer science. EAs are weak search-and-optimization techniques inspired by natural evolution. They are effective in searching large spaces in a wide range of applications including feature selection, electrical-circuit synthesis, and data mining. EAs include all population-based algorithms that use selection and recombination operators to generate new search points in a search space, including genetic algorithms, genetic programming, evolutionary programming, and evolution strategies. The authors propose implementing a parallel EA on consumer graphics cards used in the graphics processing unit (GPU), which handles rendering requests using a three-dimensional graphics application programming interface.