Cite Them Right 11th edition - Harvard

Cubillos, C., Mellado, R., Nóbile, C. und Liu, X. (2025) „Is Gamification Effective for Women Who Wish to Learn Computer Programming?“, Human Behavior & Emerging Technologies, 2025, S. 1-14. doi:10.1155/hbe2/6410654.

Chicago Manual of Style 17th edition (full note)

Cubillos, Claudio, Rafael Mellado, Cecilia Nóbile, und Xinqiao Liu. „Is Gamification Effective for Women Who Wish to Learn Computer Programming?“. Human Behavior & Emerging Technologies 2025 (6. Februar 2025): 1-14. https://doi.org/10.1155/hbe2/6410654.

American Psychological Association 7th edition

Cubillos, C., Mellado, R., Nóbile, C., & Liu, X. (2025). Is Gamification Effective for Women Who Wish to Learn Computer Programming?. Human Behavior & Emerging Technologies, 2025, 1-14. https://doi.org/10.1155/hbe2/6410654

Modern Language Association 9th edition

Cubillos, C., R. Mellado, C. Nóbile, und X. Liu. „Is Gamification Effective for Women Who Wish to Learn Computer Programming?“. Human Behavior & Emerging Technologies, Bd. 2025, Februar 2025, S. 1-14, https://doi.org/10.1155/hbe2/6410654.

ISO-690 (author-date, Deutsch)

CUBILLOS, Claudio, Rafael MELLADO, Cecilia NÓBILE und Xinqiao LIU, 2025. Is Gamification Effective for Women Who Wish to Learn Computer Programming?. Human Behavior & Emerging Technologies. 6 Februar 2025. Bd. 2025, , S. 1-14. DOI 10.1155/hbe2/6410654

Achtung: Diese Zitate sind unter Umständen nicht zu 100% korrekt.