Treffer: FRACTAL GEOMETRY IN COMPUTER GRAPHICS AND IN VIRTUAL REALITY.

Title:
FRACTAL GEOMETRY IN COMPUTER GRAPHICS AND IN VIRTUAL REALITY.
Authors:
Sala, Nicoletta1 nsala@arch.unisi.ch
Source:
Chaos & Complexity Letters. 2021, Vol. 15 Issue 2/3, p251-265. 15p.
Database:
Academic Search Index

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Fractal geometry is also known as “Mandelbrot’s geometry” in honour to its “father” the mathematician Benoit Mandelbrot (b. 1924), that showed how fractals can occur in many different places in mathematics, in physics and in other disciplines. Fractal geometry can be used for modelling natural shapes (e.g., fern, trees, seashells, rivers, mountains), and its important applications also appear in computer science, because this “new” geometry permits to compress the images, to reproduce, in the virtual reality environments, the complex patterns and the branching forms which are present in nature using simple iterative instructions. The aim of this paper is to present the applications of fractal geometry in computer graphics (to compress images) and in virtual reality (to generate virtual territories and landscapes). [ABSTRACT FROM AUTHOR]