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21

Learning project management skills through game programming
BARAS, Cleo ; CHOLLET, Remy ; MARTIN, Jerome
2017 27th EAEEIE Annual Conference (EAEEIE) EAEEIE Annual Conference (EAEEIE), 2017 27th. :1-5 Jun, 2017

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22

Enhancing Agile Project Management for Remote Teams: A Graph Theory-Based Approach
Herve Nankap, Levika ; Bouchard, Bruno ; Imbeau, Gilles ; et al.
Proceedings of the 2025 8th International Conference on Software Engineering and Information Management. :17-23

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23

Touchless Control: Hand-Based Gesture Recognition for Human-Computer Interaction
Khatri, Sushma ; Chourasia, Leeladhar ; Jain, Ankit ; et al.
2024 Parul International Conference on Engineering and Technology (PICET) Engineering and Technology (PICET), 2024 Parul International Conference on. :1-6 May, 2024

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24

Reactive Game Engine Programming for STEM Outreach
Cleary, Alan ; Vandenbergh, Lucas ; Peterson, John
Proceedings of the 46th ACM Technical Symposium on Computer Science Education. :628-632

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25

A Dynamic Difficulty Adjustment Algorithm With Generic Player Behavior Classification Unity Plugin In Single Player Games
Bicalho, Luís Fernando ; Baffa, Augusto ; Feijó, Bruno
Proceedings of the 22nd Brazilian Symposium on Games and Digital Entertainment. :76-85

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26

AmblyOverlay: An Input-Transparent, Assistive Overlay for Binocular Visual Therapy and Dichoptic Filtering
Thaker, Pooja
Proceedings of the 27th International ACM SIGACCESS Conference on Computers and Accessibility. :1-10

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27

Visual generative behavior patterns to facilitate game development
Pellens, Bram ; De Troyer, Olga ; Kleinerman, Frederic
Proceedings of the 2009 Conference on Future Play on @ GDC Canada. :13-14

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28

CaiRL: A High-Performance Reinforcement Learning Environment Toolkit
Andersen, Per-Arne ; Goodwin, Morten ; Granmo, Ole-Christoffer
2022 IEEE Conference on Games (CoG) Games (CoG), 2022 IEEE Conference on. :361-368 Aug, 2022

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29

Pytch — an environment for bridging block and text programming styles (Work in progress)
Strong, Glenn ; North, Ben
The 16th Workshop in Primary and Secondary Computing Education. :1-4

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30

Practical Application of Brain-Computer Interface in Game Control: A Rapid Prototyping Approach
Wu, Hao ; Chen, Wuxing ; Xiao, Zhiyong ; et al.
Proceedings of the 2024 International Symposium on Artificial Intelligence for Education. :236-241

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31

Optimized Motion Capture for Cricket Shot Classification Using Minimal Hardware and Machine Learning
Randika, J.I. ; Rajamanthri, K. ; Kothalawala, A. ; et al.
IEEE Access Access, IEEE. 13:113822-113837 2025

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32

Parker, James R.: Game development using Python
Wild, F.H., III
CHOICE: Current Reviews for Academic Libraries. August, 2019, Vol. 56 Issue 12, p1495, 1 p.

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33

Game Development Using Python
Internet Bookwatch. April, 2019

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34

Static Code Analyser to Enhance Developer Productivity
Peiris, D. R. I. ; Kodagoda, Nuwan
2023 IEEE 8th International Conference for Convergence in Technology (I2CT) Convergence in Technology (I2CT), 2023 IEEE 8th International Conference for. :1-6 Apr, 2023

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35

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36

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37

Game Development Using Python : Mastering Interactive Game Creation and Development Through Python
Mercury Learning and Information ; James R. Parker ; Mercury Learning and Information ; et al.

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38

Near-miss software clones in open source games: An empirical study
Chen, Yaowen ; Keivanloo, Iman ; Roy, Chanchal K.
2014 IEEE 27th Canadian Conference on Electrical and Computer Engineering (CCECE) Electrical and Computer Engineering (CCECE), 2014 IEEE 27th Canadian Conference on. :1-7 May, 2014

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39

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40

Examining Software Design Projects in a First-Year Engineering Course Through Different Complexity Measures
Rumreich, Laine E. ; Kecskemety, Krista M.
2019 IEEE Frontiers in Education Conference (FIE) Frontiers in Education Conference (FIE), 2019 IEEE. :1-5 Oct, 2019

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