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1

Designing Interactions with Robots : Methods and Perspectives (Edition 1)
Lupetti, Maria Luce ; Zaga, Cristina ; Cila, Nazli ; et al.
MODID-8df34d47a03:Routledge & CRC Press

Technology & Engineering... bisacsh:TEC037000 Computers / Programming... bisacsh:COM012040 Computers / Human-comput... bisacsh:COM079010
Buch
2

Genetic Algorithms and Genetic Programming : Modern Concepts and Practical Applications
Affenzeller, Michael ; Stefan
MODID-8df34d47a03:Routledge & CRC Press

Computers / Programming... bisacsh:COM012040 Computers / Programming... bisacsh:COM051300 Computers / Data Science... bisacsh:COM021030
Buch
3

Improving the Performance of Wireless LANs : A Practical Guide
Sarkar, Nurul
MODID-8df34d47a03:Routledge & CRC Press

Computers bisacsh:COM000000 Computers / Programming... bisacsh:COM012040 Computers / Networking bisacsh:COM043000
Buch
4

Ultima and Worldbuilding in the Computer Role-Playing Game
Kocurek, Carly A. ; Payne, Matthew
MODID-cfca7b713d4:Amherst College Press

Games & Activities / Rol... bisacsh:GAM010000 Computers / Programming... bisacsh:COM012040
Buch
5

AI Knowledge Transfer from the University to Society : Applications in High-Impact Sectors (Edition 1)
Martín, José Guadix ; Lilic, Milica ; Martínez, Marina Rosales
MODID-8df34d47a03:Routledge & CRC Press

Computers bisacsh:COM000000 Computers / Programming... bisacsh:COM012040 Computers / Image Proces... bisacsh:COM012050
Buch
6

Java in 24 Hours, Sams Teach Yourself (Covering Java 9)
Rogers Cadenhead ; Rogers Cadenhead

Nonfiction Java (Computer program l... Computer programming COMPUTERS--Programming--... COMPUTERS--Programming L... Computers and IT
E-Book
7

Petascale Computing : Algorithms and Applications
David A. Bader ; David A. Bader

Parallel processing (Ele... Petaflops computers High performance computi...
E-Book
8

Handbook of Parallel Computing : Models, Algorithms and Applications
Sanguthevar Rajasekaran ; John Reif ; Sanguthevar Rajasekaran ; et al.

Computer algorithms--Han... Parallel processing (Ele...
E-Book
9

Handbook of Real-Time and Embedded Systems
Insup Lee ; Joseph Y-T. Leung ; Sang H. Son ; et al.

Real-time data processin... Embedded computer system...
E-Book
10

null Persuasive Gaming in Context
de La Hera, Teresa ; Jansz, Jeroen ; Raessens, Joost ; et al.
MODID-d66f183fd58:Amsterdam University Press

Social Science / Media S... bisacsh:SOC052000 Computers / Programming... bisacsh:COM012040 Psychology / Social Psyc... bisacsh:PSY031000
Buch
11

Developing Graphics Frameworks with Python and OpenGL (Edition 1)
Stemkoski, Lee ; Pascale, Michael
MODID-8df34d47a03:Routledge & CRC Press

Computers / Programming... bisacsh:COM012040 Computers / Computer Sci... bisacsh:COM014000 Computers / Software Dev... bisacsh:COM012000
Buch
12

Playful intelligence: digitizing tradition
Sussman, Henry, author. ; Sussman, Henry, author.

Literature and technolog... Technology and civilizat... PHILOSOPHY / Criticism. COMPUTERS / Programming...
Buch
13

War play: video games and the future of armed conflict
Video games and the future of armed conflict

Mead, Corey. ; Mead, Corey.

War games -- Data proces... Military art and science... Combat -- Simulation met... Video games -- Social as... TECHNOLOGY & ENGINEERING... COMPUTERS / Programming...
Buch
14

Isosurfaces: geometry, topology, and algorithms
Wenger, Rephael. ; Wenger, Rephael.

MATHEMATICS / Geometry /... COMPUTERS / Programming... COMPUTERS / Computer Gra... Surfaces. Isogeometric analysis. Three-dimensional imagin...
Buch
15

Game design theory: a new philosophy for understanding games
Burgun, Keith. ; Burgun, Keith.

Computer games -- Design... Computer games -- Progra... Video games -- Design. COMPUTERS / Programming... MATHEMATICS / Game Theor...
Buch
16

The golden age of video games: the birth of a multi-billion dollar industry
Dillon, Roberto. ; Dillon, Roberto.

COMPUTERS / Programming... Video games -- History. Electronic games -- Hist... Computer games -- Histor... Video games industry. History.
Buch
17

Blender for Visual Effects
Sam Vila ; Sam Vila

Blender (Computer file) Computer animation Computer graphics Three-dimensional displa... COMPUTERS / Computer Gra... COMPUTERS / Programming...
E-Book
18

Learn to Play : Designing Tutorials for Video Games
Matthew M. White ; Matthew M. White

Video games--Handbooks,... COMPUTERS / Programming...
E-Book
19

An Architectural Approach to Level Design
Christopher W. Totten ; Christopher W. Totten

Level design (Computer s... Software architecture COMPUTERS / Computer Gra... COMPUTERS / Programming...
E-Book
20

Virtual World Design
Ann Cudworth ; Ann Cudworth

Computer simulation Shared virtual environme... Virtual reality COMPUTERS / Computer Gra... COMPUTERS / Programming...
E-Book

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